refactor code to add colors
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5a1282c47e
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@ -3,7 +3,7 @@
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inputs = {
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# pebble.url = "github:pebble-dev/pebble.nix";
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pebble.url = "github:diomidov/pebble.nix";
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pebble.url = "github:diomidova/pebble.nix";
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flake-utils.url = "github:numtide/flake-utils";
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};
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@ -32,17 +32,20 @@
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{
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"type": "bitmap",
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"name": "DIGITS",
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"file": "digits.png"
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"file": "digits.png",
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"memoryFormat": "1BitPalette"
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},
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{
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"type": "bitmap",
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"name": "FRAME",
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"file": "frame.png"
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"file": "frame.png",
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"memoryFormat": "1BitPalette"
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},
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{
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"type": "bitmap",
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"name": "MENU_ICON",
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"file": "icon.png",
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"memoryFormat": "2BitPalette",
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"menuIcon": true
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}
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]
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98
src/c/bitmaps.cpp
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98
src/c/bitmaps.cpp
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@ -0,0 +1,98 @@
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#include "bitmaps.hpp"
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#include <@rebble/sdk-c-utils/macros.h>
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using namespace Pebble;
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// TODO move this to pebble-cpp
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bool operator==(const GColor8& lhs, const GColor8& rhs) { return lhs.argb == rhs.argb; }
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bool operator!=(const GColor8& lhs, const GColor8& rhs) { return lhs.argb != rhs.argb; }
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namespace {
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GOwnedBitmap digitsBitmap;
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GOwnedBitmap digitBitmaps[10];
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GOwnedBitmap frameBitmap;
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GColor* digitColor;
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GColor* frameColor;
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int get_palette_size(GBitmapBase& bitmap){
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switch (bitmap.GetFormat()) {
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case GBitmapFormat1BitPalette: return 2;
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case GBitmapFormat2BitPalette: return 4;
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case GBitmapFormat4BitPalette: return 16;
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default: return 0;
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}
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}
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GColor* find_color(GBitmapBase& bitmap, GColor color) {
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GColor* palette = bitmap.GetPalette();
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if (palette == nullptr) {
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ERROR("Palette is null");
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return nullptr;
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}
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int paletteSize = get_palette_size(bitmap);
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if (paletteSize == 0) {
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ERROR("Expected GBitmapFormat[124]BitPalette, got: %d", digitsBitmap.GetFormat());
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return nullptr;
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}
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for (int i = 0; i < paletteSize; i++) {
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if (palette[i] == color) {
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DEBUG("Found color 0x%02X at index %d", color, i);
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return &palette[i];
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}
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}
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ERROR("Color 0x%02X not found in the palette", color);
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return nullptr;
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}
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}
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void init_bitmaps() {
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digitsBitmap = GOwnedBitmap::CreateWithResource(RESOURCE_ID_DIGITS);
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auto size = digitsBitmap.GetBounds().size;
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uint16_t w = size.w / 10;
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uint16_t h = size.h;
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for (int i = 0; i < 10; i++) {
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digitBitmaps[i] = GOwnedBitmap::CreateSubBitmap(digitsBitmap, Pebble::GRect(i * w, 0, w, h));
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}
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frameBitmap = GOwnedBitmap::CreateWithResource(RESOURCE_ID_FRAME);
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digitColor = find_color(digitsBitmap, GColorBlack);
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frameColor = find_color(frameBitmap, GColorBlack);
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}
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void deinit_bitmaps() {
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for (int i = 0; i < 10; i++) {
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digitBitmaps[i] = GOwnedBitmap();
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}
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digitsBitmap = GOwnedBitmap();
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frameBitmap = GOwnedBitmap();
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digitColor = nullptr;
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frameColor = nullptr;
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}
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GBitmapBase& get_digit_bitmap(uint16_t digit) {return digitBitmaps[digit];}
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GBitmapBase& get_frame_bitmap() {return frameBitmap;}
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void set_digit_color(GColor color) {
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if (digitColor != nullptr) *digitColor = color;
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}
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void set_frame_color(GColor color) {
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if (frameColor != nullptr) *frameColor = color;
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}
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void print_palette(GBitmapBase& bitmap) {
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int paletteSize = get_palette_size(bitmap);
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if (paletteSize == 0) {
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ERROR("Expected GBitmapFormat[124]BitPalette, got: %d", digitsBitmap.GetFormat());
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return;
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}
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DEBUG("%d colors:", paletteSize);
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GColor8* palette = bitmap.GetPalette();
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for (int i = 0; i < paletteSize; i++) {
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DEBUG("* 0x%02X = argb(%d,%d,%d,%d)", palette[i].argb, palette[i].a, palette[i].r, palette[i].g, palette[i].b);
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}
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}
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11
src/c/bitmaps.hpp
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11
src/c/bitmaps.hpp
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@ -0,0 +1,11 @@
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#pragma once
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#include <pebble-cpp/pebble.hpp>
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void init_bitmaps();
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void deinit_bitmaps();
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Pebble::GBitmapBase& get_digit_bitmap(uint16_t digit);
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Pebble::GBitmapBase& get_frame_bitmap();
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void set_digit_color(GColor color);
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void set_frame_color(GColor color);
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void print_palette(Pebble::GBitmapBase& bitmap);
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@ -1,7 +1,8 @@
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#include <pebble-cpp/pebble.hpp>
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#include "pebble_bitmap_layer.hpp"
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#include <@rebble/sdk-c-utils/macros.h>
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#include "pebble_bitmap_layer.hpp"
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#include "digit_layer.hpp"
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#include "bitmaps.hpp"
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using namespace Pebble;
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@ -9,10 +10,11 @@ using namespace Pebble;
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class MainWindow : public AppWindow, public TickTimer {
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DigitLayer digitLayers[4];
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GOwnedBitmap frameBitmap;
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Pebble::BitmapLayer frameLayer;
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protected:
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void OnLoad() {
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init_bitmaps();
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auto bounds = this->GetBounds();
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int16_t w2 = bounds.size.w / 2;
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int16_t h = bounds.size.h;
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@ -30,8 +32,12 @@ protected:
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this->AddChild(this->digitLayers[i]);
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}
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this->frameBitmap = Pebble::GOwnedBitmap::CreateWithResource(RESOURCE_ID_FRAME);
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this->frameLayer.SetBitmap(this->frameBitmap);
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// print_palette(get_digit_bitmap(0));
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// print_palette(get_frame_bitmap());
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// set_frame_color(GColorPictonBlue);
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// print_palette(get_digit_bitmap(0));
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// print_palette(get_frame_bitmap());
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this->frameLayer.SetBitmap(get_frame_bitmap());
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this->frameLayer.SetFrame(bounds);
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this->frameLayer.SetCompositingMode(GCompOpSet);
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this->AddChild(this->frameLayer);
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@ -42,6 +48,14 @@ protected:
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TickTimerStart(MINUTE_UNIT);
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#endif
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UpdateTime(false);
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this->SetBackgroundColor(GColorBlack);
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set_digit_color(GColorVividCerulean);
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set_frame_color(GColorPictonBlue);
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}
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void OnUnload() {
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deinit_bitmaps();
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}
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void UpdateTime(bool animate=true) {
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@ -1,37 +1,21 @@
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#include "digit_layer.hpp"
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#include "bitmaps.hpp"
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#include <@rebble/sdk-c-utils/macros.h>
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using namespace Pebble;
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namespace {
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// NOTE: technically a memory leak, destructor will never be called.
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// Can't make it a static variable in draw_digit, because `atexit` is broken on Pebble.
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static GOwnedBitmap digitBitmaps[10];
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static bool bitmapsInitialized = false;
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static void draw_digit(const Pebble::GContext& ctx, const Pebble::GRect& bounds, const uint16_t digit) {
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if (!bitmapsInitialized) {
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auto bitmap = GOwnedBitmap::CreateWithResource(RESOURCE_ID_DIGITS);
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auto size = bitmap.GetBounds().size;
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uint16_t w = size.w / 10;
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uint16_t h = size.h;
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for (int i = 0; i < 10; i++) {
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digitBitmaps[i] = GOwnedBitmap::CreateSubBitmap(bitmap, Pebble::GRect(i * w, 0, w, h));
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}
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bitmapsInitialized = true;
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}
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auto bitmap = &digitBitmaps[digit];
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auto rect = bitmap->GetBounds();
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void draw_digit(const Pebble::GContext& ctx, const Pebble::GRect& bounds, const uint16_t digit) {
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Pebble::GBitmapBase& bitmap = get_digit_bitmap(digit);
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auto rect = bitmap.GetBounds();
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rect.Align(bounds, GAlignCenter, false);
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ctx.DrawBitmapInRect(*bitmap, rect);
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ctx.DrawBitmapInRect(bitmap, rect);
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}
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}
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void DigitLayerInner::OnUpdate(const Pebble::GContext& ctx) {
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auto bounds = this->GetBounds();
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ctx.SetFillColor(GColorBlack);
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ctx.SetCompositingMode(GCompOpSet);
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for (int i = 0; i <= this->digitCount + 2 * this->extraDigits; i++) {
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Pebble::GRect rect(0, i * this->digitHeight, bounds.size.w, this->digitHeight);
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